Class | Description |
---|---|
Collision | |
CollisionBodyBody |
Ellipse collision: length and breadth are treated as ellipse axes.
Zero order collision detection
Collision reaction on frame base
Rotation speed does not affect collision impulse
Zero order CollisionBodyBody operates per frame - CHECK it is only called once per frame
|
CollisionBodyWall |
This type resembles the collision with a solid wall.
|
CollisionDroppableLaunchable | |
CollisionPanzerArena |
Imagine between each and every Panzer there is a rope knotted.
|
CollisionPanzerExplosion |
Actually, the collision between a Panzer and a mine's explosion is meant.
|
CollisionPanzerLaunchable | |
CollisionPanzerTankTrap | |
Explosion | |
MotionTargetLaunchable |
MotionTargetProjectile is used as a preliminary end point of a
Launchable 's move. |
MotionTargetPanzer |
MotionTargetPanzer is used as a preliminary ending point of a
Panzer 's move. |
Enum | Description |
---|---|
MotionTargetPanzer.BodySide |
Enum for switching between panzer sides.
|
MotionTargetPanzer.BodyVertex |